Boat Design Geekery (specialized)
Nov. 19th, 2010 11:14 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay, two resources I've been thinking about are BearBoat, which is a program specialized for designing boats (kayaks specifically but it should be useable for other kinds of boats.
And Rhino, recommended by Randwolf
Update: I have applied to evaluate the WIP (work in progress) Mac version of Rhino and received a download link. I have spent a few minutes learning things like how to rotate the view and stuff. This is complicated by the fact that the tutorial is written for people using the Windows version. I'm told Rhino will do what I need in terms of translating the Bearboat output to something usable by humans but this may take me a while.
Both programs appear to be in beta of various sorts, so I'm not sure about this. But at the moment I'm not really happy with either the Vayu or the Bear Mountain Rob Roy, and I'm running out of ideas. There are various rule-of-thumb methods I could use to alter either design, but several months to a year of effort is a lot to spend on something that turns out to paddle like a dog, so I sure wouldn't mind having some way to check what I come up with.
And boywizard has promised to talk to me about boat design starting with 1/4 scale models. Which sounds very cool--though it does occur to me that a model of a 13 foot canoe will be 3' 3' long. But hey--you have to make it big enough to see what you're doing. And that's still small enough to fit in the bathtub, provided I stay out of it. So do you use 1/16' inch planks? Do you check the load carrying capacity with 1/64th the amount of weight? Stay tuned--this could be cool!
Begin Boywizard's comment stream------------------
The Cheapskate's Approach to Canoe Plans, or, How to Save a Few Bucks and Have Some Fun
We will assume that you have decided what characteristics your boat will have: length, beam, depth, sheer, rocker, tumblehome, and anything else you deem important. Using this information, you will need to create some scale drawings from which you will make a model. The point of having a model is so that you can determine hull station shapes for making your construction form. The model will also reveal bad ideas that you may have had (who, me? what bad ideas?) because it just won't look right in three dimensions.
What scale should you use? The bigger the better, since any errors in your model will be exaggerated by the scale multiplier when you go to the full size. For example, suppose you have a one-eighth scale model of a sixteen-foot boat; the model will be two feet long, which is a nice easy size to handle, and would take relatively little effort to make. Now suppose you make an error of a sixteenth of an inch in the model (true to a sixteenth, it's true, you know). Now scale it up by a factor of eight when you draw a hull station cross section. Your minor error is now half an inch, which, I assure you, is going to be very noticeable. So, I like a quarter-scale model, which I think is a good compromise between ease of working and ultimate accuracy. One-third scale isn't out of the question, but any larger than that and you may as well go ahead and build the boat.
You will need three (or maybe four) scale drawings – a profile, which shows length, depth, rocker, and sheer – a cross section at the point of maximum beam – a plan view looking down on the boat from above, which shows the shape at the height of maximum beam – possibly a second plan view showing the shape at the gunwale, which may be useful if there is tumblehome. I usually make drawings on graph paper, which provides handy horizontal and vertical reference lines, but any paper will do if you draw your own reference lines. You'll want a fore-and-aft centerline with parallel maximum beam lines for the plan view. Imagine a rectangle as long as the boat, as wide as the max beam, and divided down the middle the long way. For the cross section, a rectangle as wide as the max beam, as tall as the max depth, and divided vertically at the centerline. Finally, for the profile, a rectangle as long as the boat, as high as the max depth, and divided vertically at the centerline. Do not forget to make copies of your drawings. I like to have three sets, since a lot of work has gone into creating them, and you will need a second set later.
Although ultimately you will only need half-drawings because you will be making a half model (assuming your design is symmetrical left-to-right (and it probably better be!)), I draw both sides to get a better picture of what the boat may actually look like. And, if your hull will be symmetric fore-and-aft, you really only need to draw a quarter of the boat (and make a quarter- rather than half- model), but.....
So, go ahead and draw! I will leave the techniques to you. I use French curves and an adjustable curve (a bunch of little plastic strips that slide against each other) to get the sharp and gentle curves I need. All this can undoubtedly be done efficiently with CAD software if you have it and the proficiency to use it, and access to a printer that can handle the sizes you need. I don't, so I do it the old-fashioned way.
OK, you have your drawings. Now it's time to convert them into a three-dimensional model. I use wood for my models, because it is cheap, easy to work, and holds detail well. Any material that is accessible, reasonably easy to carve, and durable would probably be OK though. Anyway, let's assume wood. Hardwoods can make really pretty models, but are tough to work with, so I like basswood, white pine, or cedar. Basswood is excellent, but a tad pricey. I've used Western red cedar because I had some left over from a project, but it is a bit soft, and prone to splinter. Clear white pine would be my wood of choice. You will need a block slightly larger than the length, width, and height of your (half) drawings. Let's say our boat will be sixteen feet long, thirty-two inches wide, and fifteen inches deep (top of bow/stern to bottom). This would be a boat without much sheer. Let us also assume that the hull is asymmetric, with maximum beam twelve inches aft of the centerline. Because of this asymmetry, we have to make a full-length (four foot) model. If the boat were symmetric, we could get by with a half-length model, since all the forward stations would be the same as the aft ones. We will need a wood block measuring four feet by four inches wide by three and three-quarters deep. I would add a half to an inch to these measurements. Since it is hard to come by pine of these dimensions, I would laminate the block using six pieces of three-quarter stock. Very small knots should not be a problem, but it's not hard to build up a block from small pieces that are knot-free. I use Titebond wood glue, and clamp things up pretty tight to get a thin glue line. It would be OK to make the laminations either vertical or horizontal, whichever suits the wood you have.The completed block should be jointed on two sides at a perfect right angle. These sides will be the fore-aft centerline plane, and the top or bottom. If the block's top and bottom are significantly un-parallel, it would be useful to run it through a thickness planer to get them parallel, but variations of an eighth or so shouldn't cause trouble. If you laminated the block from wood that is already surfaced on two sides, you should be close enough to parallel without planing. Now mark the position of the centerline on the block's center plane. A drafting triangle (or better yet, an engineer's square) works well for this. I generally use a .5 millimeter mechanical pencil. Continue the line across the top and bottom of the block. Now glue your profile drawing to the block center plane, aligning the drawing and block centerlines. Rubber cement is fine, or any other glue that won't cause your paper to wrinkle. Do the same on the top of the block, using half of the max beam plan view drawing.
What about the max beam cross section? Remember, since our hull is asymmetric, this does not fall at the fore/aft centerline, but behind it. Here's my approach. Using a piece of contrasting wood (walnut, cherry, mahogany, etc.) an eighth of an inch thick, glue onto it half the max beam cross section drawing. Cut the wood to the exact shape of the drawing. If you don't have any contrasting wood, it doesn't really matter; you can color the edge of whatever you use with a Sharpie marker. You just need a good color contrast with the block. Now, using a table saw with a .125 kerf blade, cut your block into two pieces, exactly on the max beam line. Glue your max beam shape between the two halves of the block, restoring it to its original length, but with a dark line at the max beam station position.
Switch to the band saw. Cut away the waste along the keel line, following the rocker, if any. Stay close to your line, but don't cut into it. You want to be able to sand to the line later. Cut away the waste along the gunwale line. Now temporarily glue the waste (THAT YOU DIDN'T LOSE) back into position on the top and bottom of the block. A dab of hot glue or double stick tape works well. Now you have restored a flat bottom to the block that can ride on the bandsaw table without rocking, and the flat top with the max beam gunwale drawing.Cut away the lateral waste following the gunwale line, again leaving the line to sand to. If the max beam is at the gunwale, you may be able to tilt the bandsaw table a bit when you make this cut to reduce the amount of wood to be removed later, but it is certainly not necessary to do so. Temporarily glue the waste back onto the block so as to recover the profile drawing.
At this point, pop off the bottom waste piece, and sand the bottom exactly to the line on the drawing. I use a stationary belt sander, portable belt sander, palm sander, and sanding blocks. Use whatever works for you, but keep in mind that accuracy at this point is vital, since errors made here will be transmitted at four times the size to the actual building form. Do the same with the top, but after sanding the top to the profile line, restore the top waste with it's max beam drawing. Now remove the side waste and sand to the gunwale line (or max beam line, if there is tumblehome). Remove the top waste AGAIN. (I know, you overdid it with the glue, and it's hard to get those pieces off – sorry!). If your design has tumblehome, glue the gunwale half drawing to the top surface so you will know where the gunwale is.
Now you have a block of wood that looks a bit like half a canoe. Proceed to make it look exactly like half a canoe by cutting away anything that doesn't look canoe-like. I accomplish this by planing, sanding, gouging, whittling, Dremeling, rasping, and using anything that will cut away wood. Your block has three references that must not be removed without changing the design that you drew: the max beam cross section in contrasting color, the keel line, and the fore/aft max beam line if your design has no tumblehome. If there is tumblehome, the top drawing edge marks the gunwale line. To remind you that these lines can't be touched, color them with a Sharpie.
At this point you are working by eye, by feel, and by your designer's intuition. My attitude is that if it looks good, it will be good. If this boat is going to be an Olympic racing boat, that approach may not work, but I'm betting that aesthetics are just as important as performance for the kind of boats that we make, so don't worry overly about it. Other than appearance, I am only concerned with whether the boat is as stable as I want it to be, will it track as well as I need, can it carry me and whatever gear I generally have with adequate freeboard, and does it paddle easily. If I have done my homework on the original design, all these qualities should be within my desired parameters.
Darn it!! I just slipped with the power rasp, and now there is a huge gouge just where I don't want it. What to do? Bondo comes to the rescue. It's cheap, easy to mix and apply, sticks fine to wood, and sets to a workable state quickly. The only downside is that it smells bad. By the time I finished the model of my boat 2, it was almost all Bondo. You can also use various epoxy mixes at greater expense and less convenience. Mistakes are not the end of the world; they can always be repaired. We are not constructing Chippendale furniture here, and you will not be graded on appearance.Finally, after (mumblemumble) hours of work, you have half a quarter-scale model of a canoe. It's beautiful (Bondo not withstanding). Now you must proceed to destroy it. Well, you could opt to use some other approach to getting your stations, but this one seems easiest to me. Ah, wait! Before you ruin your beautiful model, you may want to get load waterline information. Since this is going to require immersing your model in water, I would recommend spraying the model with a couple of coats of polyurethane varnish, just to protect it from water absorption, which could cause the wood to swell, distorting your hard-earned lines. It won't be in the water for long, so a thick coat of varnish (which could alter your shape) isn't necessary.
I have never actually done this, but here is my guess as to how to go about it. As Cat has pointed out, the volume of a quarter-scale model is one sixty-fourth of the full-size version, so the test weight should be one sixty-fourth of the design weight as well. Suppose my target load is 260 pounds for boat, paddler, and gear. My model should weigh one sixty-fourth of that, or four pounds, one ounce. If we weigh the model and are lucky, it will be lighter that four pounds, so by adding a bit of weight we can bring it to the correct amount easily. Suppose that our model weighs six pounds. Maybe we should have made it from cedar instead of that old slab of oak we had lying around. Oh well, too late now. We are going to have to reduce the weight by about two pounds. We can do this by partially hollowing out the model, but we want to avoid removing wood where the stations will be, for reasons that will become apparent later. I would do this with a drill press and a Forstner bit, which is guided by its rim, enabling it to cut partial holes without wandering around. I would want to stay at least half an inch away from the locations of the stations (in other words, each station location should have an inch of wood), and half an inch from the centerline plane. One would have to be very careful not to drill through the hull, although an error or two could be corrected with Bondo. On second thought, in view of the difficulty of holding the model firmly while all this drilling is going on, perhaps a die grinder would be better. I leave this procedure as an exercise for the student.
Having gotten the model's weight to exactly four pounds, one ounce, we must now devise a scheme for holding it upright in the water. Being just half a canoe, it will tip over on its side if we don't. I would acquire a plastic soda straw, cut it in half, and glue the two pieces vertically and in parallel to the centerline plane. Then find two metal rods or dowel rods of appropriate size to slide into the straws (metal is slipperier, though), drill two socket holes into a board at the proper spacing to accept the rods, and insert them into the holes. We now have a fixture that will allow the model to slide up and down without tipping over. Fill a bathtub or other long container with a foot or so of water, drop the fixture into the water and weight it down with a brick or something to keep it firmly on the bottom. Now slide the straws over the rods and gently lower the model into the water until it is floating. She should be floating at the waterline we can expect of the actual boat.We are now ready to take the dimensions and shapes of our building forms from the model. See part two, to follow soon.
(Current) End Boywizard's comment stream--------And I for one am eagerly waiting :-)
Also--if you're reading in dreamwidth, and you're interested in following the discussion, it will probably be mostly at LiveJournal.
no subject
Date: 2010-11-19 04:54 pm (UTC)no subject
Date: 2010-11-19 09:19 pm (UTC)We will assume that you have decided what characteristics your boat will have: length, beam, depth, sheer, rocker, tumblehome, and anything else you deem important. Using this information, you will need to create some scale drawings from which you will make a model. The point of having a model is so that you can determine hull station shapes for making your construction form. The model will also reveal bad ideas that you may have had (who, me? what bad ideas?) because it just won't look right in three dimensions.
What scale should you use? The bigger the better, since any errors in your model will be exaggerated by the scale multiplier when you go to the full size. For example, suppose you have a one-eighth scale model of a sixteen-foot boat; the model will be two feet long, which is a nice easy size to handle, and would take relatively little effort to make. Now suppose you make an error of a sixteenth of an inch in the model (true to a sixteenth, it's true, you know). Now scale it up by a factor of eight when you draw a hull station cross section. Your minor error is now half an inch, which, I assure you, is going to be very noticeable. So, I like a quarter-scale model, which I think is a good compromise between ease of working and ultimate accuracy. One-third scale isn't out of the question, but any larger than that and you may as well go ahead and build the boat.
You will need three (or maybe four) scale drawings – a profile, which shows length, depth, rocker, and sheer – a cross section at the point of maximum beam – a plan view looking down on the boat from above, which shows the shape at the height of maximum beam – possibly a second plan view showing the shape at the gunwale, which may be useful if there is tumblehome. I usually make drawings on graph paper, which provides handy horizontal and vertical reference lines, but any paper will do if you draw your own reference lines. You'll want a fore-and-aft centerline with parallel maximum beam lines for the plan view. Imagine a rectangle as long as the boat, as wide as the max beam, and divided down the middle the long way. For the cross section, a rectangle as wide as the max beam, as tall as the max depth, and divided vertically at the centerline. Finally, for the profile, a rectangle as long as the boat, as high as the max depth, and divided vertically at the centerline. Do not forget to make copies of your drawings. I like to have three sets, since a lot of work has gone into creating them, and you will need a second set later.
Although ultimately you will only need half-drawings because you will be making a half model (assuming your design is symmetrical left-to-right (and it probably better be!)), I draw both sides to get a better picture of what the boat may actually look like. And, if your hull will be symmetric fore-and-aft, you really only need to draw a quarter of the boat (and make a quarter- rather than half- model), but.....
So, go ahead and draw! I will leave the techniques to you. I use French curves and an adjustable curve (a bunch of little plastic strips that slide against each other) to get the sharp and gentle curves I need. All this can undoubtedly be done efficiently with CAD software if you have it and the proficiency to use it, and access to a printer that can handle the sizes you need. I don't, so I do it the old-fashioned way.
no subject
Date: 2010-11-19 09:20 pm (UTC)The completed block should be jointed on two sides at a perfect right angle. These sides will be the fore-aft centerline plane, and the top or bottom. If the block's top and bottom are significantly un-parallel, it would be useful to run it through a thickness planer to get them parallel, but variations of an eighth or so shouldn't cause trouble. If you laminated the block from wood that is already surfaced on two sides, you should be close enough to parallel without planing. Now mark the position of the centerline on the block's center plane. A drafting triangle (or better yet, an engineer's square) works well for this. I generally use a .5 millimeter mechanical pencil. Continue the line across the top and bottom of the block. Now glue your profile drawing to the block center plane, aligning the drawing and block centerlines. Rubber cement is fine, or any other glue that won't cause your paper to wrinkle. Do the same on the top of the block, using half of the max beam plan view drawing.
What about the max beam cross section? Remember, since our hull is asymmetric, this does not fall at the fore/aft centerline, but behind it. Here's my approach. Using a piece of contrasting wood (walnut, cherry, mahogany, etc.) an eighth of an inch thick, glue onto it half the max beam cross section drawing. Cut the wood to the exact shape of the drawing. If you don't have any contrasting wood, it doesn't really matter; you can color the edge of whatever you use with a Sharpie marker. You just need a good color contrast with the block. Now, using a table saw with a .125 kerf blade, cut your block into two pieces, exactly on the max beam line. Glue your max beam shape between the two halves of the block, restoring it to its original length, but with a dark line at the max beam station position.
no subject
Date: 2010-11-19 09:22 pm (UTC)Cut away the lateral waste following the gunwale line, again leaving the line to sand to. If the max beam is at the gunwale, you may be able to tilt the bandsaw table a bit when you make this cut to reduce the amount of wood to be removed later, but it is certainly not necessary to do so. Temporarily glue the waste back onto the block so as to recover the profile drawing.
At this point, pop off the bottom waste piece, and sand the bottom exactly to the line on the drawing. I use a stationary belt sander, portable belt sander, palm sander, and sanding blocks. Use whatever works for you, but keep in mind that accuracy at this point is vital, since errors made here will be transmitted at four times the size to the actual building form. Do the same with the top, but after sanding the top to the profile line, restore the top waste with it's max beam drawing. Now remove the side waste and sand to the gunwale line (or max beam line, if there is tumblehome). Remove the top waste AGAIN. (I know, you overdid it with the glue, and it's hard to get those pieces off – sorry!). If your design has tumblehome, glue the gunwale half drawing to the top surface so you will know where the gunwale is.
Now you have a block of wood that looks a bit like half a canoe. Proceed to make it look exactly like half a canoe by cutting away anything that doesn't look canoe-like. I accomplish this by planing, sanding, gouging, whittling, Dremeling, rasping, and using anything that will cut away wood. Your block has three references that must not be removed without changing the design that you drew: the max beam cross section in contrasting color, the keel line, and the fore/aft max beam line if your design has no tumblehome. If there is tumblehome, the top drawing edge marks the gunwale line. To remind you that these lines can't be touched, color them with a Sharpie.
At this point you are working by eye, by feel, and by your designer's intuition. My attitude is that if it looks good, it will be good. If this boat is going to be an Olympic racing boat, that approach may not work, but I'm betting that aesthetics are just as important as performance for the kind of boats that we make, so don't worry overly about it. Other than appearance, I am only concerned with whether the boat is as stable as I want it to be, will it track as well as I need, can it carry me and whatever gear I generally have with adequate freeboard, and does it paddle easily. If I have done my homework on the original design, all these qualities should be within my desired parameters.
no subject
Date: 2010-11-19 09:23 pm (UTC)Finally, after (mumblemumble) hours of work, you have half a quarter-scale model of a canoe. It's beautiful (Bondo not withstanding). Now you must proceed to destroy it. Well, you could opt to use some other approach to getting your stations, but this one seems easiest to me. Ah, wait! Before you ruin your beautiful model, you may want to get load waterline information. Since this is going to require immersing your model in water, I would recommend spraying the model with a couple of coats of polyurethane varnish, just to protect it from water absorption, which could cause the wood to swell, distorting your hard-earned lines. It won't be in the water for long, so a thick coat of varnish (which could alter your shape) isn't necessary.
I have never actually done this, but here is my guess as to how to go about it. As Cat has pointed out, the volume of a quarter-scale model is one sixty-fourth of the full-size version, so the test weight should be one sixty-fourth of the design weight as well. Suppose my target load is 260 pounds for boat, paddler, and gear. My model should weigh one sixty-fourth of that, or four pounds, one ounce. If we weigh the model and are lucky, it will be lighter that four pounds, so by adding a bit of weight we can bring it to the correct amount easily. Suppose that our model weighs six pounds. Maybe we should have made it from cedar instead of that old slab of oak we had lying around. Oh well, too late now. We are going to have to reduce the weight by about two pounds. We can do this by partially hollowing out the model, but we want to avoid removing wood where the stations will be, for reasons that will become apparent later. I would do this with a drill press and a Forstner bit, which is guided by its rim, enabling it to cut partial holes without wandering around. I would want to stay at least half an inch away from the locations of the stations (in other words, each station location should have an inch of wood), and half an inch from the centerline plane. One would have to be very careful not to drill through the hull, although an error or two could be corrected with Bondo. On second thought, in view of the difficulty of holding the model firmly while all this drilling is going on, perhaps a die grinder would be better. I leave this procedure as an exercise for the student.
no subject
Date: 2010-11-19 09:24 pm (UTC)We are now ready to take the dimensions and shapes of our building forms from the model. See part two, to follow soon.
no subject
Date: 2010-11-20 01:07 am (UTC)Tomorrow I will see if I can lift your explanations out of the comments and insert them in an edited LJ post. (I am messing with BearBoat tonight, and will probably be fooling around seeing if I can take screenshots and stuff.)
no subject
Date: 2010-11-24 08:15 pm (UTC)[Since this is going to be a CatSittingStill original, I can easily visualize it in an Interfilk auction]
no subject
Date: 2010-11-24 08:30 pm (UTC)no subject
Date: 2010-11-26 01:11 pm (UTC)This physical modelling approach seems similar to what is in "Canoe and Boat Building: A Manual For Amateurs" which was written in 1889, and which I got off the web in e-book form. One refinement is that they make their original block of wood of several layers of woods of contrasting colors, held together by screws so they can be taken apart and traced. If I understand the illustration correctly, their layers are horizontal (correspond to sections parallel to the water) They also go from plans to a physical model by building the model of layers of cross sections and then fairing.
I only just started reading this book and it's riddled with typos, which are amusing in the text but infuriating in the numbers. How deep is J inches of draft? 7, maybe? S inches is probably five, but what's x? The original scans are available online so maybe I'll be able to puzzle it out. I will probably post more on it when I'm done.
no subject
Date: 2010-11-26 06:47 am (UTC)I'll be interested to see how this works out, whatever you decide to do!
no subject
Date: 2010-11-26 01:03 pm (UTC)When I get a design I like, I intend to transfer it into Rhino simply to produce a table of offsets I could take to Carson Newman and use to draw plans for stations by hand. I'm willing to consider some kind of plotter, but it would have to be something I could use free or very cheap, and with no more setup and fuss than a couple of afternoons of peacefully drafting.
I guess the drafting part may not seem very efficient, but it's something I know how to do, and it worked fine for Constance.
no subject
Date: 2010-11-26 01:15 pm (UTC)I could use the method talked about above, that they laid out in the boatbuilding book from 1889, where you make slabs for each section (I guess I would use endgrain white pine) fasten them together, and fair with a scraper or a chisel or sandpaper. Actually, a spokeshave might work for a lot of it and I have one on my wish list.
Since the model would be small, I might be able to just take a screenshot of the body plan from Bearboat and use that to trace out my layers.
no subject
Date: 2010-12-20 10:57 am (UTC)no subject
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Date: 2010-12-20 11:08 am (UTC)no subject
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